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Select HoloLens Emulator in the deployment target drop-down menu In Visual Studio, select the x86 build configuration for your app Make sure you're installed the HoloLens Emulator. Now that your UWP app targets "Windows.Universal", let's build your app and run it in the HoloLens Emulator. If you don't use Visual Studio for your development environment, you can open AppXManifest.xml in the text editor of your choice to ensure you're targeting the Windows.Universal TargetDeviceFamily.
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Now let's jump into your AppX manifest to ensure your Windows 10 UWP app can run on HoloLens: Change your device family to Windows.Universal However, to actually target all of those devices, you will need to ensure your app is targeting the Windows. Your app is now capable of running on today's Windows devices like Desktop, Mobile, Xbox, Windows Mixed Reality immersive headsets, HoloLens, and future Windows devices. Targeting both immersive headsets and HoloLensĬongratulations! Your app is now using the Windows 10 Universal Windows Platform (UWP). The desktop shell and the holographic shell both share the same set of UWP apps, and so the app should already be present once you've deployed from Visual Studio.
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Just go to the Start menu within the mixed reality headset and launch the app from there. If you've deployed your 2D app to a desktop machine and tried it out on your monitor, you're ready to try it out on an immersive desktop headset! Run your 2D app in a Windows Mixed Reality immersive headset We'll talk about ways that you can restrict your app specifically to HoloLens using the Windows.Holographic device family below.
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If you have a 2D Unity app today built as a Win32 app on the PC, Mac & Linux Standalone build target, switch to the Universal Windows Platform build target for mixed reality. Migrate your app to the Universal Windows PlatformĨ AppX Manifest that Doesn't Include Platform Target Here are all the potential starting points you may have with your Store app today:Ĩ.1 AppX Manifest that Doesn't Include Platform Target If you already have a 2D Windows app in the Store, make sure it's targeting the Windows 10 Universal Windows Platform (UWP). To get started building a 2D UWP app, check out the Create your first app article. No other app changes are required for that app to then run as a slate in mixed reality. To build a new 2D app for mixed reality, you build a standard 2D Universal Windows Platform (UWP) app. The first step to bringing a 2D app to mixed reality headsets is to get your app running as a standard 2D app on your desktop monitor. You're able to run almost all Universal Windows Platform (UWP) apps in the Store as 2D apps.
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At its core, both HoloLens and the Desktop PCs you attach immersive headset accessories to are Windows 10 devices. Windows Mixed Reality lets your users see holograms as if they're right around them in the physical and digital world.
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